![]() ![]() I’d jump from sessions of Tales of Symphonia to a retro blast from the past. My Super Nintendo - a second-hand console bought by my mum because she could see I enjoyed video games and wanted to share experiences she’d had - sat proudly next to the GameCube. ![]() The colours of Secret of Mana have created an almost synesthetic nostalgia for me. Except I didn’t play it in 1993 (or 1994 when it was released in Europe). Secret of Mana is a kaleidoscope that has lived in my mind ever since I first played it, and I thought it was the best-looking game ever back in the day. Spring trees blossom with pink, while rivers and lakes brush against the banks with a blend of blue and white pixels, and metallic structures knot together rusty browns, stony greys, and shiny silver perfectly. That’s all just from the title screen, but when I think about Secret of Mana, it’s the sea of greens, golds, and browns used to paint the natural landscapes in the Super Nintendo game. What do you remember first and foremost when thinking about Secret of Mana? The squeak of the Ring Command menu? The stunning 16-bit score by Hirkoi Kukta? It being one of the first action RPGs you ever played? That it was a Square RPG on SNES that, surprisingly, got released in Europe? ![]() Today, Secret of Mana turns 30 years old in Japan, and to celebrate this seminal action RPG's anniversary, Alana is reminiscing about how the game's use of colour inspired a fascination with RPG worlds. Welcome to the latest instalment in our nostalgia-inducing column, Memory Pak, where we deep-dive into some of the most memorable moments in gaming – good and bad. ![]()
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